- Only tanks of tier 6 or below and artillery of tier 4 and below, may be used in the championship. Declarations of tank choices before the game are not required. In the event of a team-member violating these regulations, the whole team will be disqualified.
- Light tanks will now be limited to 4 tanks per team, this should help prevent any "greifing" of tier 6 heavies and tier 4 artilery
- A team roster must consist of 14players, and may include up to 6 registered reserve players. Team must be fully registered and accepted before playing (A reserve player may replace a primary player at any time)
- Each player can only play for one team in one tournament, cup or championship
- Any player can change team if they want. Players are not allowed to play for a new team within 10 days of their departure from their old team, and may not take part in any games and tournaments of his new team during this period. This also applies to newly registered players playing for an existing established team but not for entirely new teams
- A banned player who’s ban has recently expired cannot play in any new teams or participate in an existing team for 30 days after the expiration of their ban
- Once the team has been created, it cannot change its name (please be very careful when naming your team)
- Team and player names must not violate the wargaming.net naming rules; any team violating these rules will be disqualified
- Wargaming.net staff or affiliates are NOT prohibited from playing unless they are part of the tournament administration, these people will be stated. (Only a maximum of 2 Wargaming.net employees per active team is allowed)
- Use of premium tanks, shells and consumables is allowed
- No specific vehicles are prohibited on the condition that no vehicle brings its team's total tank tier points over 84
- Teams have 10 minutes before the allocated start time to join the lobby and confirm their ready status. At the point of the match start the teams will enter the game with the players that are ready at the time. A match cannot be replayed due to missing players - each team can have substitute players for such a case.
- Each battle lasts for 15 minutes
- To win a game, the team will need to destroy all enemy vehicles, capture the enemy base, or have an advantage of at least 6 tier points in the case of a draw
- The First two rounds will be best of 1. Subsequent rounds will be best of 3. The final is best of 5
- If a match ends in a draw, we will use the 6 tier points rule. "In the case of a draw, the total tier points of surviving tanks will be added up for each team. A team with 6 tier points advantage over their opponent will be the winner" (This must be checked with a screen shot posted on this specific forum within 15 min of the games end) - if there is no clear winner then both teams are disqualified.
- Starting spawn points for all games will be automatically allocated by the system
- Games cannot be replayed unless an issue with the set up causes a problem. Unfortunately we will be unable to restart games due to disconnections or PC crashes
- First round games will be held on the map Steppes. All other rounds will use the map pool below:
Mines, Ruinberg, Ensk, Cliff, Steppes, Airfeild
Casters:
- Official casters will be stated before any tournament starts on the forum by Bump, if an official caster requests entrance to a game then they must be invited
Replays:
- Replays must be provided by the teams from the quarter final onwards, any other replays are always welcome. Details will be provided on where to send these closer to the time, but they can also be uploaded to the Super 6 section of the forums
- Teams are automatically invited into games 10 minutes before the time of the game stated on this page, there is a great guide to this here:
- Looking for team members? check here: